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Use 'Q' as left click and 'E' as right to interact and command the menu.Īll types of drones need a camera, turret and connector, the drones utilize rearward thrust to cancel drift so priority should be given to rear and stopping thrust in the drones design. To Control the UI, ‘Remote control’ the RFC_RC remote control attached to the module, doing so will lock you out of commanding the ship you are on and allow you to interact with the menu. This should be done first and is the most important part of the code, without it nothing else will run, copy a central command module and paste onto a ship, after this, turn the ‘USER_INTERFACE’ and ‘CENTRAL_COMMAND’ programmable blocks on. ~ Improved AI, PMW support, new classes and moreīasic Setup/Use=īasic instructions are included on the module, usual policy in ever any doubt copy what is shown on the modules exactly, and if it works then try and work out what is different about your setup.
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~ Player interactive LCD minimap to control a whole fleet ~ Automatic ship control, combat & docking Just an FYI, DO NOT USE the LCD-based UI in multiplayer, for this use the turret based UI, instructions for this can be found below. Remember to check out the Tutorial video up top for info on how to set up and use the modules! The Code Comes in pre-installed modules that simply need pasting onto a ship, these are found in your f10 menu along with other blueprints. This script gives players the ability to command and control an entire fleet using an intuitive and easy to use LCD mouse-operated menu, commanding intelligent AI ships in advanced on-mass maneuvers and tactics that were previously unheard of in space engineers, attack bases and ships with frigate and fighter support, watching ships slug it out while fighters and bombers roll and dive in between, launch, dock, and command fleets of massive quantity,
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